Monday, November 13, 2006

games and patches from red flag

one of my morning tasks has been to start looking through patches from red flag linux. this is the start of a better working relationship with this important asian distribution and is an outcome of the asia track at this year's akademy. the plan is to get some of the red flag developers working directly with upstream and to triage patches that they have more effectively, among other ways of working together. it's still a work in progress, but so far so good. as there is more concrete stuff to announce we'll be doing so.

i'll be posting various patches once i have permission to do so (forgot to ask, doh!). i never like to publicly post something someone sends me without asking, so... until then i'll just note that the tarball i was sent includes patches against 3.5 for kopete, ksmserver (adds theme support to the logout and unlock dialogs!), khtml/kjs, kicker and more. there's a number of xim fixes in there as well. a full list that came with the tarball can be downloaded here.

i was also sent an entire shisen-like game written for kde under the gpl. here's a screenshot:


llk from red flag linux


it's pretty hard, though i have to admit i didn't really have time to play much. apparently it's a very popular game in china, and i can understand why: simple but challenging.

it will be very interesting to see where this all goes. working better with distros and with regional groups has been something many in the kde project have been trying to do better with, and here's an opportunity to do both of those things. =)

6 comments:

Henrique said...

The images from the game are Pokémons, I believe they are copyrighted, and thus can't be used without permission from Nintendo.

superstoned said...

hey, Aaron, this is really great! more input wouldn't hurt KDE, and it's good for Red Flag too. they won't be doing double work (or others can concentrate on new stuff instead of duplicating their work), and they won't have to maintain (and port again and again!) the patches. and others can improve upon their work, as well.
this is how Free Software is supposed to work, isn't it :D

Mau (piacentini) said...

I was looking at the art and thinking "well, it looks great", until I recognized the bulbasaur...

Well, maybe we can still get the game source, and redo the art, using non-copyrighted work.

Mau (piacentini) said...

Also, let us not jump to conclusions before checking the material and attached license, maybe the distro have permission to use the characters. Also, maybe Red Flag did not ship this art by default (or even did not ship this game in their distro). And it can very well be an user-contributed theme.

Aaron J. Seigo said...

@Henrique: yeah, i chuckled when i saw the artwork. copyright isn't treated/respected uniformly everywhere in the world.

this artwork obviously couldn't make it into kde's svn as is, but i don't think that was ever the intention anyways =)

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